About the Creator
About the Creator
Prismfall is created by Praxion Malcador, a worldbuilder and author obsessed with color, myth, and strategy games.
PrismFall started as a color-language inside a larger sci-fi universe (ShatterFall 50K), then evolved into a standalone card game that families, kids, and serious gamers could all enjoy at the same table.
This is the first public release from Digital Luminary LLC, with more PrismFall expansions and ShatterFall projects planned for the future.
I want to be clear about how PrismFall and its parent ShatterFall is made.
I am a creator and designer by training. I spent years studying graphic design and visual communication long before ShatterFall/PrismFall existed. This project was not generated instantly, nor did it begin with images. It began with systems, rules, lore, and deliberate design decisions developed over time.
PrismFall is a solo-created project. To build it, I use modern computer-aided tools, including AI-assisted workflows, alongside traditional design software and manual composition.
These tools do not create PrismFall on their own.
Every card, image, and visual direction is intentionally guided, edited, composed, and refined by me. The tools respond to human decisions; they do not replace authorship. Learning to use them effectively required time, judgment, and design discipline just like learning any other creative medium.
Using contemporary tools did not remove effort from the process.
It changed the nature of the work.
As an independent creator, these tools allow me to iterate, experiment, and reach a level of cohesion and polish that would otherwise require a full studio. They enable scope and consistency not shortcuts.
PrismFall is not automated art.
It is authored work, created with modern tools in service of a human vision.
I believe creative work should be judged by its originality, care, and integrity not by assumptions about the tools involved.
— Praxion